Create Zenith Beam for Motiqo: a cinematic violet portal hero with a straight photon beam behind the Quantum Core title, a separate Urbanist DOM overlay and an inert decorative navbar. Use Three.js with a fullscreen shader portal pass and a real 28,560-point perspective ocean pass. Replace solid waves and eclipse spheres with fine moving particle crests and soft optical depth, inspired by BokehTerrain. Animate travelling wave interference, luminous violet/ice crests and sparse amber highlights. Smooth cursor parallax and local ripples should visibly disturb the ocean; the Initialize Cluster action sends an expanding shockwave. Keep the title and subtitle readable in the clear central area. Expose title, subtitle, beamColor, interactive, paused and className. Resize uniformly, cap DPR at 2, respect reduced motion and external pause, sleep when hidden, recover lost WebGL contexts and dispose both geometries, materials, renderer and listeners. Provide a useful static fallback. No opaque spheres or solid filled wave surfaces.